Forward Why Would Anyone Learn This Stuff?
- Section One:
Chapter One Data Representation
Chapter Two Boolean Algebra
Chapter Three System Organization
Chapter Four Memory Layout and Access
- Section Two:
Chapter Five Variables and Data Structures
Chapter Six The 80x86 Instruction Set
Chapter Seven The UCR Standard Library
Chapter Eight MASM: Directives & Pseudo-Opcodes
Chapter Nine Arithmetic and Logical Operations
Chapter 10 Control Structures
Chapter 11 Procedures and Functions
- Section Three:
Chapter 12 Procedures: Advanced Topics
Chapter 13 MS-DOS, PC-BIOS, and File I/O
Chapter 14 Floating Point Arithmetic
Chapter 15 Strings and Character Sets
Chapter 16 Pattern Matching
- Section Four:
Chapter 17 Interrupts, Traps, and Exceptions
Chapter 18 Resident Programs
Chapter 19 Processes, Coroutines, and Concurrency
- Section Five:
Chapter 20 The PC Keyboard
Chapter 21 The PC Parallel Ports
Chapter 22 The PC Serial Ports
Chapter 23 The PC Video Display
Chapter 24 The PC Game Adapter
- Section Six:
Chapter 25 Optimizing Your Programs
- Section Seven:
Appendix A: ASCII/IBM Character Set
Appendix B: Annotated Bibliography
Appendix C: Keyboard Scan Codes
Appendix D: Instruction Set Reference
Outras Informações:
- Autor: Randall Hyde
- Páginas: 1411
- Formato: pdf
- Tamanho: 4MB
- Hosting: easy-share
The Art Of Assembly Language (en-us)
The Art Of Assembly Language - Online - Google Books